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Machine Learning in Competitive Games
Employed a machine learning (DRL) algorithm to train an intelligent agent. Successfully trained a competitive agent by using a feedback loop in a 1vs1 game.
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Dynamic Difficulty in Video Games
Researched about psychological aspects of video games for optimized game design. Programmed an innovative dynamic difficulty system to maximize user’s enjoyment.
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Project "Dark Maze"
Implemented a proof-of-concept for a unique thriller android video game in a 3-month period.Introduced innovative interaction elements to support top-down camera angle.
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HoloLens 2 for Construction
Developed an experimental Mixed Reality solution for inspection of construction products. Designed interactions that reveal information of the product and its components.
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Social Avatars for Teleoperation
Independently built a large robotic system with more than 4,000 lines of code. Incorporated the Model-View-Controller (MVC) architecture to modularize dialogue and avatar system.